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But within that universal truth, Nethack is most definitely not a game that even gestures in the direction of realistic world generation, and is a counterexample to the overall point of your post. the challenge spaces aren't abstract.Įvery game is abstract in some ways and not in others. The parent post took issue with the article for not making maps that felt like a prison/mine/fortress/etc., and I'm saying it clearly didn't attempt to. Whether it's about roguelikes is neither in evidence nor at issue. fish and other strange obstacles to guide sleepwalker Bob back to bed. > You don't think this is specifically for roguelikes? TinyKeep is a permadeath dungeon crawler in which you find yourself completely. Is this a distinction that you think negates my argument? It sounds like you're listing up everything in my post that you think people could disagree about. It gives you raw information, which you'd need to refine if you wanted to have a feel that's specific to a given game.īeginner gamedev. The point is that something like a pathfinding algorithm is not meant to distinguish between those cases, just as the worldgen algorithm in this article is clearly not attempting to create genre-specific dungeons. "Shouldn't necessarily" means shouldn't in some cases, should in others. > They shouldn't? This can in specific cases. Minecraft seems to, and places its seams of minerals reasonably (neither are perfect, but they're clearly trying).īut this kind of dungeon generator? We're nearly 20 years after Crimes Against Mimesis was written, and this feels like a big step backwards. Nethack in particular has a very detailed naive physics with all kinds of internal logic.īrogue does its natural caves pretty well, I think. Is it:Ī) an underground city (your analysis is spot on, doesn't look like that)Į) the lair of some non-intelligent speciesĪnother option is that they're supposed to be 'abstract challenge spaces' (as another commenter claims), but roguelikes aren't intentionally abstract: they attempt verisimilitude on lots of levels. The dungeon could be a range of things, but this one doesn't look like anything except an 'algorithmic dungeon'. Continued abuse of our services will cause your IP address to be blocked indefinitely.I agree, though the issue, I think, is wider than 'purposeful' design. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There are many ways to survive in TinyKeep -90. Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance. There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. TinyKeep, a top-down procedurally generated dungeon escape game with permadeath - you die and it's game over. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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